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Stonehearth ace mod features
Stonehearth ace mod features











He replaced the system of objects with a card-based system. just have something to treat light burns handy in case the side effect from leeches kicks in.LoA has greatly improved the game strategy. you'll get some leeches every now and then that can be used to treat infections if you don't have fever cordials. early on if you can get a water plant of any type(algae, lily pads or lily flowers) make a water planter asap and start growing it.

stonehearth ace mod features

ohhh it's because she's infected and I have no fever cordial that's why. Using the town alert can get them to kind of reset their actions, except those who were recently incapacitated will probably stay in their bed. There is also a wait time after receiving treatment before they can get it again, and it shows up in their unit frame with other buffs, as "Recently Treated." They need to have the proper medicine to treat the ailment as well, like a bandage, antidote, or salve. I had to make sure I got the tonics in a storage, supply racks with tonics, and other medicine will be good near the medical beds. Originally posted by findersword:I can't say for sure why that is happening, but I think I've seen a similar thing with a Hearthling getting ignored in a bed needing treatment. Try to have a nearby stockpile container for seeds and flowers as you can generate a fair bit so do not want to be walking a mile before dropping the newly grown/ crafted stuff off. This helps with traders as you know what you are missing. That way you can see what herb you are missing and can look for the one you need to start production in your pots. I also queue each basic type of healing and stock is 2 of each.

#STONEHEARTH ACE MOD FEATURES FULL#

But regular harvests means you can get away with 2-4 plant pots of each for full stock. The larger the planter the more plants you get for each seed. If farming is an issue, I plant a farm of silkweed in pots also to generate thread. If you can get one of each, over time you can increase the output of any with more planters as each seeding task generates at least 2 seeds. Then I setup 6 - 8 planters and seed them to plant the different types. It's one journey then rather then 2 (harvest and stockpile). I move the natural growing herbs close to the herbalist before harvesting. everyone is just ignoring her and letting her die there. she just keeps losing health till she passes out and recuperates back to half health, then starts losing it again. the tonic is lying on the ground next to her bed. the herbalists have gone and healed everyone else but are completely ignoring her. do you know why my herbalists would be actively ignoring an injured villager? My carpenter is in bed, in pain, hallucinating etc etc. great tips, thanks!Īs well, try to craft the Herbalist Comfy bed made by Carpenters, Masons, or Potters, as they can help people be treated more frequently than other beds. Having both an Herbalist and Cleric can make things a bit easier, as the Cleric can do some magical medical treatments as well.Īs well, try to craft the Herbalist Comfy bed made by Carpenters, Masons, or Potters, as they can help people be treated more frequently than other beds. Originally posted by findersword:Yes, the ACE mod does make healing with an Herbalist more difficult than before by needing many herb types, and other special ingredients to make all the different types of medicines. Later, when you can craft the larger planters they will produce more herbs than the first small pot.Īs well, try to craft the Herbalist Comfy bed made by Carpenters, Masons, or Potters, as they can help people be treated more frequently than other beds. An Herbalist can always craft a bunch of planter pots, or stone cauldrons to gain some exp towards level up, as its easy to mine for clay and stone. To find some random flowers of that Biome, you can try the Forage zone button, (it looks like a basket) but that will take many tries to get all the types of herbs from that biome. It only takes one seed to be put in a planter, and it will continue to produce herbs of that flower over time. You can tell the Herbalist to craft seeds from the flowers that were harvested.

stonehearth ace mod features

Having both an Herbalist and Cleric can make things a bit easier, as the Cleric can do some magical medical treatments as well. Yes, the ACE mod does make healing with an Herbalist more difficult than before by needing many herb types, and other special ingredients to make all the different types of medicines.











Stonehearth ace mod features